ART TAWANGHAR
Principal Product Design (UX) User Experience (XD), Inventor, Author, and Award-Winning Artist
I am Art Tawanghar, fervently driven by the world of UX and product design. My passion isn’t merely a personal pursuit
It’s a commitment to delivering products that resonate deeply with users, making them more than just satisfied, but genuinely in love with the experience.
Recognizing the power of community, I’ve given back extensively, penning over 300 UX articles and authoring the notable ‘5min to Lean UX’ available on Amazon. My innovative endeavors led me to secure a patent on the digitization of emotions, marking a pivotal point in my journey.
With an insatiable thirst for knowledge, I’m consistently diving deep into research and studies related to Artificial or Dynamic UX, staying abreast of the game in this dynamic field.
Away from screens and schematics, my heart finds joy in spending precious moments with family, serenading the waves with music at the beach, hiking, diving into racquetball games, and exploring the vast world through reading. Journey with me as I continue to design, innovate, and inspire.
Skills
A Wide Variety of Skills for an Array of Projects
I bring a dynamic fusion of user-centric research, adept design acumen, and technical proficiency to the table. With a rich expertise in both qualitative and quantitative UX research, I craft intuitive designs anchored in real-world data. My proficiency extends from mastering tools like FIGMA and Adobe Suite to implementing SEO and leveraging Amazon AWS Cloud SAAS. My approach is not just technical; it’s underscored by a strong leadership ethos, a keen entrepreneurial spirit, and a commitment to fostering cross-functional collaborations. From initial storyboarding to pixel-perfect mockups, from stakeholder engagement to agile project management, my skills are diverse, holistic, and always evolving
Research & Analysis:
- User research and analysis
- Qualitative & Quantitative UX Research
- Data-driven decision-making
- Usability testing
- Focus group facilitation
Design Skills
- Creative Design Expert
- FIGMA® Developer
- Google Material Design concepts
- Design Systems / Design Language
- Personas, Scenarios, Storyboarding
- Wire framing, Prototyping, A/B testing
- Pixel Perfect Mockups
- High Fidelity Interactive Prototypes
- Typography
- Color Theory
- Interface Guidelines
- Adobe Products (e.g., Photoshop, Illustrator, XD)
- FIGMA, Axure RP, Sketch
- Branding BX, CX
- Design documentation and guidelines
- Journey mapping
Technical & Digital Marketing:
- SEO (Search Engine Optimization)
- eCommerce / Retail B2B / B2B2C models
- Enterprise Amazon AWS Cloud SAAS
Management & Leadership:
- Lean Concept and Agile Environment
- Strong leadership skills
- Entrepreneurial mindset, business acumen
- Presentation and communication skills
- Project management
- Stakeholder engagement
- Cross-functional collaboration
- Problem-solving and innovation
Compliance & Standards:
- Compliance with regulations and standards
- FDA Compliances
- WCAG Standards
- ISO Standards
My design process and how I maintain quality across all stages of product design?
(from research & discovery, facilitation, strategy, ideation, interaction design, visual execution, launch, and testing)
- Research & Discovery:
- Purpose: Understand user needs, pain points, market trends, and the competitive landscape.
- Quality Control: Validated research methods (e.g., ethnographic studies, surveys, interviews) and ensuring research participants represent the target audience.
- Facilitation:
- Purpose: Involve cross-functional teams (e.g., developers, business stakeholders) to ensure shared understanding.
- Quality Control: Use proven facilitation methods (like workshops or brainstorming sessions) and ensure clear documentation and communication of insights.
- Strategy:
- Purpose: Define product goals, prioritize features, and outline the project scope.
- Quality Control: Regular reviews with stakeholders, alignment with business goals, and feasibility checks with the development team.
- Ideation:
- Purpose: Generate a wide range of possible solutions or features.
- Quality Control: Diverse team input, iterative brainstorming sessions, and validation of ideas against research findings.
- Interaction Design:
- Purpose: Define how the user interacts with the product (wireframes, user flows, prototypes).
- Quality Control: Usability testing, heuristic evaluations, and feedback loops with the team.
- Visual Execution:
- Purpose: Refine the visual aesthetics, ensuring brand consistency, and enhancing user experience.
- Quality Control: Visual design guidelines, peer reviews, and feedback sessions.
- Launch:
- Purpose: Deploy the product for users.
- Quality Control: Pre-launch QA testing, load testing, ensuring product readiness with all necessary documentation, and a clear go-to-market strategy.
- Testing:
- Purpose: After launch, collect data on product performance and user feedback.
- Quality Control: A/B testing, continuous user feedback collection, analytics tracking, and post-launch usability testing.
Throughout each stage, a few overarching quality principles are critical:
- Iterative Process: Revisiting earlier stages as needed based on findings, ensuring continuous refinement.
- User-Centered Approach: Always design with the end-user in mind.
- Feedback Loops: Regularly seek feedback from users, stakeholders, and team members to validate decisions and make necessary adjustments.
- Documentation: Maintain detailed records of design decisions, research findings, and feedback to ensure consistency and traceability.
This process ensures a product not only meets business goals but also serves its users effectively and efficiently.
What tools and methodologies I find most effective for facilitating ideation and prototyping during Design Sprints?
Design Sprints, popularized by Google Ventures, are intensive five-day processes that aim to solve big challenges through design, prototyping, and testing with users. For facilitating ideation and prototyping in such a short period, you need tools and methodologies that are efficient and effective. Here are some popular choices:
Tools for Ideation:
Whiteboards & Sticky Notes: Traditional but extremely effective for brainstorming, affinity mapping, and organizing ideas.
Digital Whiteboards:
Miro: A collaborative online whiteboard platform that enables distributed teams to work together in real-time.
MURAL: Similar to Miro, it allows for collaborative brainstorming and idea organization.
Mind Mapping Tools: Tools like XMind or MindMeister help in visually organizing thoughts and ideas.
Tools for Prototyping:
Sketch: A vector design tool primarily for web and mobile design.
Figma: A cloud-based design tool that offers real-time collaboration. Great for teams and easy to share with stakeholders.
Adobe XD: Adobe’s UX/UI design and collaboration tool. It offers prototyping capabilities within the same platform.
InVision: Allows you to turn your designs into interactive prototypes.
Marvel: A design platform that integrates user testing and feedback.
Balsamiq: A wireframing tool that’s quick and easy, useful for low-fidelity mockups.
Methodologies for Ideation:
Crazy 8s: Participants sketch 8 ideas in 8 minutes, promoting rapid idea generation.
How Might We (HMW) Questions: Framing problems as opportunities. For example, “How might we make the checkout process more intuitive?”
Dot Voting: Every participant gets a set number of dot stickers and votes on their favorite ideas or features, helping prioritize them.
Storyboarding: Visualizing the user’s journey through sketches. It’s a quick way to align the team’s vision before prototyping.
Mind Mapping: A visual representation of hierarchical information, it’s great for organizing thoughts and finding connections between ideas.
Methodologies for Prototyping:
Paper Prototyping: A quick and dirty way to visualize a solution. Great for early testing and feedback.
Click-through Prototypes: Using tools like InVision or Marvel, designers can link different screens to simulate the user journey.
Component Libraries: In tools like Figma or Sketch, designers can utilize component libraries to speed up the prototyping process.
Interactive Prototypes: Using advanced features in tools like Figma, Adobe XD, or Principle, designers can create interactions to simulate the final product closely.
Throughout the Design Sprint, it’s crucial to maintain a mindset of “doing just enough” – the goal is to get a tangible prototype quickly, not a polished, finished product. The tools and methodologies you choose should always serve this principle, ensuring efficient progression from ideation to prototyping and, eventually, user testing.
Strategies I have found most effective for integrating design thinking and user-centric approaches into cross-functional teams?
Insights based on industry knowledge and best practices. Integrating design thinking and user-centric approaches into cross-functional teams is essential for creating products that resonate with end-users. Here are some effective strategies for achieving this integration:
Build Empathy:
User Stories: Create narratives from the user’s perspective to explain their needs, desires, and challenges.
Persona Development: Develop fictional representations of your target users, grounded in research.
Experience Maps: Visualize the complete experience a user might have with your product or service.
Educate and Advocate:
Workshops: Organize design thinking workshops for cross-functional teams to familiarize them with the process.
Showcase Successes: Highlight instances where a user-centric approach led to positive outcomes.
Collaborate Early and Often:
Regular Check-ins: Establish routine check-ins between designers, developers, marketers, and other team members.
Co-creation Sessions: Organize sessions where team members from various functions collaboratively brainstorm and design.
Embed Designers in Teams: Instead of having a separate design team, embed designers within cross-functional teams to foster continuous collaboration.
Utilize Prototyping:
Rapid prototyping allows teams to visualize solutions early on, facilitating discussions and early feedback.
Feedback Loops:
User Testing: Involve teams in user testing sessions. Observing real users can be a powerful way to understand the importance of user-centric design.
Iterative Design: Encourage teams to view designs as flexible, and constantly evolving based on feedback and testing.
Shared Tools and Platforms:
Collaborative tools like Figma or Miro allow multiple team members to co-design or provide input in real-time.
Clear Communication:
Design Rationale: Designers should be encouraged to explain their design decisions based on user needs and research.
Glossaries and Documentation: Maintain shared terms and documentation to ensure everyone speaks the same language.
Shared Metrics and Goals:
Align teams around shared KPIs related to user satisfaction, usability, and other user-centric metrics.
Encourage a User-Centric Culture:
Leadership Buy-in: Ensure top management understands and champions design thinking.
Celebrate Successes: Highlight and reward projects or teams that have effectively incorporated user-centric approaches.
Continuous Learning: Organize regular training sessions, talks, or workshops on user-centric design and its benefits.
Create Feedback Channels:
Have open channels where team members can share their insights, concerns, or ideas about the design and its alignment with user needs.
Remember, the key to integrating design thinking into cross-functional teams is to foster a culture that values collaboration, feedback, and a deep understanding of the user. It’s not just about processes but also about mindset.